Quote: "In the second case, short answers and essays are better choices for evaluation because they call for test takers to explain and justify their reasons for believing what they do." I feel that this quote has valuable insight as to how students should be assess rather than giving them a multiple-choice test where they can guess their answers and not learn anything.
Question: When is play going to become a true testament of learning in our classroom?
Connection: This chapter connects to what we are doing in our EDSS 530 where we are knowing (the subject we teach), making (the connections we are making with people in our subject through Twitter), and playing (listening to music in class, playing basketball, shooting at targets). Epiphany/Aha: It is never about achieving a particular goal, it is always about finding the next challenge. Lifetime learning is the key.
Chapter 8: HANGING OUT, MESSING AROUND, AND GEEKING OUT Quote: "Digital networked environments do not provide only an extension of real-world interaction; they also provide an enhanced environment for sharing information and engaging in meaningful social interaction." I chose this quote for the simple fact that we learn from individuals that provide information that we are intrigued about.
Question: How can this process of learning be implemented in a physical education class?
Connection: This chapter has a connection for what we are doing in our three badges. Geeking out would be once we master the concept of technology in our classroom.
Epiphany/Aha: Geeking out is a process where you get to participate in communities that work in these same form of expertise. Chapter 9: THE NEW CULTURE OF LEARNING FOR A WORLD OF CONSTANT CHANGE
Quote: "As we have seen, tacit learning functions most effectively when students discover their own learning objectives. Games, which allow learners to play, explore, and experience, also allow them to discover what is important to them, what it is they actually want to learn--and that keeps them playing." I found this quote to be interesting because I have learned through games that are informative, math, and science related than from being lectured by a teacher for an hour.
Question: Is there games that I can include in my physical education class that can be instructional to my students?
Connection: In our EDSS 531 we have played games like Kahoot! where we gather in a group and figure out the answer to a particular topic. I found this game to be effective when learning a certain topic and fun at the same time.
Epiphany/Aha: When individual stop learning in a game, they lose interest and quit.